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KMID : 0356920230760030213
Korean Journal of Anesthesiology
2023 Volume.76 No. 3 p.213 ~ p.226
Virtual reality simulator¡¯s effectiveness on the spine procedure education for trainee: a randomized controlled trial
Kim Ji-Yeong

Lee Jong-Seok
Lee Jae-Hee
Park Yoon-Sun
Cho Jae-In
Koh Jae-Chul
Abstract
Background: Since the onset of the coronavirus disease 2019 pandemic, virtual simulation has emerged as an alternative to traditional teaching methods as it can be employed within the recently established contact-minimizing guidelines. This prospective education study aimed to develop a virtual reality simulator for a lumbar transforaminal epidural block (LTFEB) and demonstrate its efficacy.

Methods: We developed a virtual reality simulator using patient image data processing, virtual X-ray generation, spatial registration, and virtual reality technology. For a realistic virtual environment, a procedure room, surgical table, C-arm, and monitor were created. Using the virtual C-arm, the X-ray images of the patient¡¯s anatomy, the needle, and indicator were obtained in real-time. After the simulation, the trainees could receive feedback by adjusting the visibility of structures such as skin and bones. The training of LTFEB using the simulator was evaluated using 20 inexperienced trainees. The trainees¡¯ procedural time, rating score, number of C-arm taken, and overall satisfaction were recorded as primary outcomes.

Results: The group using the simulator showed a higher global rating score (P = 0.014), reduced procedural time (P = 0.025), reduced number of C-arm uses (P = 0.001), and higher overall satisfaction score (P = 0.007).

Conclusions: We created an accessible and effective virtual reality simulator that can be used to teach inexperienced trainees LTFEB without radiation exposure. The results of this study indicate that the proposed simulator will prove to be a useful aid for teaching LTFEB.
KEYWORD
Computer simulation, Operative surgical procedures, Patient simulation, Simulation training, Space simulation, Virtual reality
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